
For Universities
More and more universities and educators are looking for hands-on, engaging tools that teach cybersecurity in a way students truly remember. Hackers & Guards is our team based trivia game that turns real-world digital threats into learning experiences.
The result?
94% students learning something new. One less reason for students to stare at screens.
We allocate 2% of our revenue towards Educational & Science Awareness Initiatives.

Why Hackers & Guards?
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Challenge based learning
Teams compete as Hackers and Guards going through questions with 3 different levels of difficulty. -
Practice oriented
Helps students build security intuition, assess digital risk, and experience attacker–defender dynamics firsthand. -
Flexible format
One game = many uses: class simulations, cyber clubs, onboarding or cross-domain collaboration. -
Up-to-date content
The situations are reviewed every quarter to keep them aligned with evolving threats or best practices. -
Sustainable and scalable
Printed in the EU on recycled paper, minimum order 50 items, with volume pricing starting from 100 sets.
How can universities use
Hackers and Guards?
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Lecture or lab session
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Orientation sessions for new students
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Cybersecurity club activities
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Cross-domain simulations (IT, law, policy)
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Awareness training for the internal staff


What’s inside?
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32 or 64 trivia cards
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Player cards: Hackers, Umpires, Guards,
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Rules and Manifesto
How does it work?
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Divide into three teams: Hackers, Umpires, Guards
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Draw and respond to questions: After the first round, one team will play first, the other team will actively listen in/learn, and then give their answer.
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Moderated by a1-2 Umpires: keeps track of winning cards, last round winners, etc
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Reflect together: each round ends with discussion and debrief
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Replay with different strategies: our content can be reused or expanded
Time: 15–60 minutes
Setup: Lunch, Classroom, Festival, Game nights, Internal Staff activities

Hackers & Guards
Cybersecurity Basics
✔ Cybersecurity
✔ Data privacy
✔ Statistics
Choose from: 32 or 64 situations

Hackers & Guards
PQC Migration
✔ Vulnerability assessment
✔ PQC personas
✔ Best practices
Choose from: 32 or 64 situations

Hackers & Guards
Cryptography Basics
✔ Cryptographic definitions
✔ Basic controls
✔ Research starters
Choose from: 32 or 64 situations
Customisation
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Branding: Includes 2 free design rounds for packaging, back of the situation or players cards, manifesto, and rules
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Content: Student guidelines / onboarding process or internal policies can be turned into trivia cards with our without our Consultancy help
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We can translate the games to Dutch, French, German, Spanish and Romanian.
Go to our Shop to find all our games, or click the name of the game above.


How to Order?
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Minimum order: 50 unbranded sets
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Minimum order: 100 customised sets
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Volume discounts start from 200 items orders
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We have a team of Game guides that can support your introduction of the games (in NL, RO, ZA)
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Delivery: 4-6 weeks
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Reach out to us via Ready to Play? or Contact us pages
Go to our Shop to find all our games, or click the name of the games above.
Purdue Case Study
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Took place in Q4 2024
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2 gamification rounds: first time 71 students, second time 115 cybersecurity students
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94% success rate on both occasions
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They used the 64 cards version of our games
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Different cards on both sessions.
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88% students would share the game with others
The full info graphic to the right

