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For Universities

More and more universities and educators are looking for hands-on, engaging tools that teach cybersecurity in a way students truly remember. Hackers & Guards is our team based trivia game that turns real-world digital threats into  learning experiences.

The result?

94% students learning something new. One less reason for students to stare at screens.

​We allocate 2% of our revenue towards Educational & Science Awareness Initiatives.​

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​Why Hackers & Guards?

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  • Challenge based learning
    Teams compete as Hackers and Guards going through questions with 3 different levels of difficulty.

  • Practice oriented
    Helps students build security intuition, assess digital risk, and experience attacker–defender dynamics firsthand.

  • Flexible format
    One game = many uses: class simulations, cyber clubs, onboarding or cross-domain collaboration.

  • Up-to-date content
    The situations are reviewed every quarter to keep them aligned with evolving threats or best practices.

  • Sustainable and scalable
    Printed in the EU on recycled paper, minimum order 50 items, with volume pricing starting from 100 sets.

How can universities use

Hackers and Guards?

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  • Lecture or lab session

  • Orientation sessions for new students

  • Cybersecurity club activities

  • Cross-domain simulations (IT, law, policy)

  • Awareness training for the internal staff

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What’s inside?

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  • 32 or 64 trivia cards 

  • Player cards: Hackers, Umpires, Guards,

  • Rules and Manifesto

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How does it work?

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  1. Divide into three teams: Hackers, Umpires, Guards

  2. Draw and respond to questions: After the first round, one team will play first, the other team will actively listen in/learn, and then give their answer.

  3. Moderated by a1-2 Umpires: keeps track of winning cards, last round winners, etc

  4. Reflect together: each round ends with discussion and debrief

  5. Replay with different strategies: our content can be reused or expanded

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Time: 15–60 minutes
Setup: Lunch, Classroom, Festival, Game nights, Internal Staff activities

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Hackers & Guards
Cybersecurity Basics

✔ Cybersecurity

✔ Data privacy

✔ Statistics

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Choose from:  32 or 64 situations 

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Hackers & Guards
PQC Migration

✔ Vulnerability assessment

✔ PQC personas

✔ Best practices

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Choose from:  32 or 64 situations 

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Hackers & Guards
Cryptography Basics

✔ Cryptographic definitions

✔ Basic controls

✔ Research starters

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Choose from:  32 or 64 situations 

Customisation

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  • Branding: Includes 2 free design rounds for packaging, back of the situation or players cards, manifesto, and rules

  • Content: Student guidelines / onboarding process or internal policies can be turned into trivia cards with our without our Consultancy help

  • We can translate the games to Dutch, French, German, Spanish and Romanian.

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Go to our Shop to find all our games, or click the name of the game above.

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How to Order?

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  • Minimum order: 50 unbranded sets

  • Minimum order: 100 customised sets

  • Volume discounts start from 200 items orders

  • We have a team of Game guides that can support your introduction of the games (in NL, RO, ZA)

  • Delivery: 4-6 weeks 

  • Reach out to us via Ready to Play? or Contact us pages

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Go to our Shop to find all our games, or click the name of the games above.

Purdue Case Study

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  • Took place in Q4 2024

  • ​2 gamification rounds: first time 71 students, second time 115 cybersecurity students

  • 94% success rate on both occasions

  • They used the 64 cards version of our games

  • Different cards on both sessions.

  • 88% students would share the game with others

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The full info graphic to the right

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